Speak with Your Hands: All the Hand Signals in Ultimate Frisbee
by Alain Scialoja on Dec 19, 2023 Knowing the hand signals in Ultimate Frisbee is not just practical—it's part of the game's spirit. Quick and clear communication fosters fair play and mutual respect on the field. This guide showcases the 25 crucial hand signals you'll need, explained through easy-to-follow images and headings, to keep you fluent in the silent language of Ultimate.
Raised when a player commits a significant non-incidental physical contact against an opponent. Fouls section
Indicate this when a rule has been breached but doesn't fall under the 'Foul' category like picks or double-teams. It's used when you or someone else notices a violation of the rules of play. Violations rules
Signal a goal when a player has successfully caught the disc in the opposing team's end zone and it results in a point. Scoring rules
Use this when you disagree with a call made by another player and you are contesting it, leading to a discussion and potential resolution. Disputed calls rules
Convey an uncontested call including fouls and violations by signaling this. It's used when the fouled player agrees with the call Fouls rules
Utilize this signal to indicate that you are retracting your previous call. This may be used in various instances when a player decides a call was incorrect. General rules
Used to signal whether a player, or the disc after a turnover, is in or out of bounds. This decision is based on the position of the disc or player's first point of ground contact. Out of bounds rules
Indicate with this when the disc has touched the ground resulting in a turnover. Turnover rules
Raised to signal that the disc is in play. This typically happens after a stoppage and everyone is ready to resume play. Starting and stopping play
Use this signal to indicate a 'pick' has occurred. A pick happens when a defender is obstructed from following their mark. Picks rules
Signal to indicate a 'travel' violation by a player when they improperly move their pivot foot or fail to establish one at all. Travel rules
Raised to signal a violation when a thrower is defended by more than one player within three meters, which is not allowed. Marking rules .
Used to indicate a change of possession due to a dropped disc, out-of-bounds throw, or other turnover situation. This is part of the essential game flow. Turnover rules
Use this to call a timeout, which allows for a pause in play for strategic reformation or rest. Time-out rules
Signal used to pause the game when a discussion is needed to resolve a disagreement on the field Spirit of the Game
This is used to indicate a stoppage due to unforeseen or exceptional circumstances. Stoppages rules
Indicates the gender ratio on the field for mixed play. Indicates the gender ratio on the field for mixed play. Signaled when the team is at a point that, if scored, would win the match. Indicates which team on the field made a call, providing clarity in situations where it may not be evident.