You can call dangerous play regardless of whether or when, contact occurs. (17.1.1). true?
Yes, it is true that a dangerous play can be called regardless of whether or when contact occurs. According to the rules of Ultimate, actions that demonstrate a reckless disregard for the safety of fellow players, or pose a significant risk of injury, are considered dangerous play and must be treated as a foul. This rule applies even if no contact actually occurs, emphasizing the prevention of potentially dangerous situations rather than reacting to the outcomes of such actions.
There is an accepted defense receiving foul in the attacking end zone. The receiver and their defender must move to the goal line before the check!
In the scenario of an accepted defensive receiving foul in the attacking end zone, the rules specify that the receiver gains possession of the disc in the end zone where the foul occurred. The disc is then checked in at that location. Following the check, the receiver is required to walk to the nearest spot on the goal line to establish a pivot point. This is necessary before play can continue, and the stall count by the marker can only begin once the pivot is established at the goal line. It's important to note that all players are allowed to move once the disc is checked in. If the receiver accidentally drops the disc while walking to the goal line, it results in a turnover since the play is considered live after the check.
Accepted foul call in the end zone
In Ultimate frisbee, when an accepted foul occurs in the end zone, the specific outcomes depend on the nature of the foul and where it occurs. For instance, if a defensive receiving foul is accepted in the offense's attacking end zone, the receiver gains possession of the disc in the end zone. The disc must be checked in at that spot, and the receiver is required to walk to the nearest spot on the goal line to establish a pivot before play resumes. All players are allowed to move once the disc is checked in, and the marker can only start the stall count once the pivot is established at the goal line. If the receiver accidentally drops the disc while walking to the goal line, it results in a turnover since the play is considered live [source_reference].
Do you have to bring the disc to the front of the end zone on a turn?
Yes, after a turnover in the end zone, the player who gains possession of the disc must bring it to the front of the end zone to establish a pivot at the goal line before play can continue. This procedure is necessary to resume play correctly, ensuring that the disc is put into play from the appropriate position on the field.
The defence are accidentally double teaming the thrower. The thrower makes a pass that hits one of the defenders. The pass is incomplete. The disc must come back to the thrower.
In the scenario described, the thrower's pass that hits one of the defenders and is incomplete would result in a turnover, according to the rules of Ultimate. However, since there was an accidental double team on the thrower, if the thrower calls a "double team" violation before the throw, the play would stop, and the disc would be returned to the thrower. If the double team is not called before the throw, the result of the play stands, and the turnover would be valid.
The relevant rule for a double team violation is not provided in the sources, but the rule for turnovers when the thrower's pass is incomplete is covered by source_reference `Rules of Ultimate - Turnovers (13.2.5)`, which states that the thrower cannot catch the disc unless it has been touched by another player. Since the disc was touched by a defender and the pass was incomplete, it would typically be a turnover.
However, if the thrower had called the double team violation before the throw, the play would be stopped, and the disc would be returned to the thrower as per the standard procedure for handling violations in Ultimate.
Contact with an opponent’s arms that occurs after the disc has been caught is not a sufficient basis for a foul, but should be avoided (excluding contact related to Dangerous Play and Strip)
According to the rules of Ultimate, contact with an opponent's arms or hands that occurs after the disc has been caught, or after the opponent can no longer make a play on the disc, is not considered a sufficient basis for a foul. However, players are advised to avoid such contact unless it pertains to specific situations outlined in the rules, such as Dangerous Play or Strip fouls. Dangerous Play can be called to avoid potential collisions and is not limited to actual contact, while a Strip foul involves a defender contacting the disc after it has been caught by the receiver, causing the receiver to drop it.
Please note that while incidental contact may occur during play, it is the responsibility of the players to play safely and avoid contact whenever possible. If contact does occur, it should be addressed according to the rules and spirit of the game.
Defensive player bumping into offensive player who stops moving suddenly and claims the space
In Ultimate frisbee, players are entitled to occupy their immediate space and are expected to avoid contact when possible. If an offensive player stops suddenly and a defensive player who is actively guarding them bumps into them, the situation could be considered a foul depending on the circumstances.
According to the rules, every player has space reserved in the direction of their movement, and players are free to move any way they like as long as this does not cause an unavoidable collision (`source_reference`). If the offensive player stops and the defensive player cannot avoid contact, it may be considered a foul by the defensive player if they initiated the contact. However, if the offensive player's stop was so abrupt that the defensive player had no reasonable chance to avoid contact, then it might not be considered a foul.
Additionally, the rules state that minor body contact may occur when two opposing players are moving towards the same point and are aware that contact may occur. This is not necessarily deemed a foul, as both players were responsible for causing the contact and both were aware that contact may occur (`source_reference`).
In the case where a defensive player bumps into an offensive player who has stopped suddenly, it would be important to consider whether the contact was avoidable and whether the offensive player's stop was made in a manner that respects the defender's opportunity to avoid contact. If the stop was made in a reckless manner, such as running without looking and then stopping abruptly, this could be considered a foul on the offensive player (`source_reference`).
In summary, whether a foul has occurred in this situation would depend on the specific circumstances, including the players' movements, the ability of the defensive player to avoid contact, and whether the offensive player's stop was made in a safe and non-reckless manner.
Calling foul for bumping by accident
In Ultimate frisbee, non-minor contact that occurs accidentally is still considered a foul, even if it was not intentional. There should be no intentional contact in the game. If an offensive player accidentally runs into a defensive player and knocks them over, and the thrower has not yet released the disc, the defensive player can call a foul. Play stops, and the defensive player is allowed to make up any positional disadvantage caused by the foul. This is in accordance with Rule 17.8.1.
However, if the contact is minor, such as players lightly bumping shoulders or hips, and both players were aware that contact might occur, this is not necessarily deemed a foul. This is especially true if both players have a right to the space and neither can be deemed to have initiated contact. In such cases, the contact is considered incidental and does not affect the continuation of play, as per Rule 12.8 and the definition of "incidental contact" in Rule 15.1.
If the contact occurs after the disc has been caught, or after the relevant players involved can no longer make a play on the disc, it must be treated as an Indirect Foul, excluding contact related to Section 17.1, as stated in Rule 17.9.2.1.
In summary, accidental bumping can be called as a foul depending on the circumstances, such as the timing of the contact, the nature of the contact (minor or significant), and whether the contact affected the play.
The marker is illegally positioned. There is non-minor contact between the thrower and the marker. This is a foul by the marker. true or false
True.
According to the rules of Ultimate, if a defensive player (the marker) is illegally positioned and there is non-minor contact between the marker and the thrower, it is considered a foul by the marker. This is outlined in the rules, which state that any contact with an illegally positioned marker is almost always a foul on the marker. Additionally, if the thrower is making normal, ultimate-related movements (such as pivoting, faking, or throwing) and contact occurs in the space illegally occupied by the marker, it is considered due to the marker setting up an illegal position.
If the marker initiates minor contact with the thrower’s chest, the thrower may call ‘Contact’. true or false
False. According to the rules of Ultimate, the term "Contact" is used specifically for non-minor contact situations. If a marker initiates minor contact with the thrower's chest, it does not warrant a "Contact" call. The "Contact" call is reserved for instances where the contact is non-minor and affects the thrower's ability to pivot, fake, or prepare to throw. For minor contact, which does not alter the movements or position of the thrower, the thrower may not call "Contact" but may instead call a disc space infraction if applicable.
Minor contact is defined as contact that involves minimal physical force and does not alter the movements or position of another player. Therefore, if the contact is minor and does not affect the thrower's play, the thrower should not call "Contact" and play should continue without interruption.
A force-out foul can only occur if a player is in the air when they are fouled. (17.5) true or false?
False. According to the rules of Ultimate, a force-out foul does not only apply to an airborne player. A force-out foul can occur when a receiver is in the process of establishing possession of the disc and is fouled by a defensive player before establishing possession, which causes them to lose control of the disc. This can result in a goal if the receiver would have landed in bounds without the contact from the foul.
Actions such as intentional fouling, cheating, dangerous plays, disrespectful conversations, and other ‘win at all costs’ behaviour must be avoided. (1.6) true or false?
True. Actions such as intentional fouling, cheating, dangerous plays, disrespectful conversations, and other 'win at all costs' behavior are clear violations of the Spirit of the Game and must be avoided according to the rules of Ultimate. This is in line with the principles outlined in the Spirit of the Game, which emphasize safety, fair play, and respect among players.
Contact with an opponent’s arms that occurs after the disc has been caught is a sufficient basis for a foul
Contact with an opponent's arms that occurs after the disc has been caught is not a sufficient basis for a foul, according to the rules of Ultimate. Specifically, Rule 17.2.1 states that contact with an opponent's arms or hands that occurs after the disc has been caught, or after the opponent can no longer make a play on the disc, should be avoided but is not itself a sufficient basis for a foul. This is excluding contact related to other sections that may define it as a foul under different circumstances. Therefore, incidental contact after the catch does not typically warrant a foul call.
You can only call dangerous play if contact occurs. (17.1.1) True False
False.
According to the rules of Ultimate, a dangerous play foul can be called even if contact does not occur. The player must be reasonably certain that contact would have occurred if they did not take steps to avoid it. The mere possibility of contact, however, is not sufficient to justify a call. If the offending player stops or changes their path such that contact would not have occurred, then contact was not "reasonably certain" (source_content from source_reference).
The thrower and the marker are both vying for the same unoccupied position. A marker is legally positioned. Non-minor contact occurs. This is an off-setting foul. (17.6.1.2) True False
False.
According to the rules, if a marker is legally positioned and non-minor contact occurs because the thrower and the marker are vying for the same unoccupied position, it is typically a foul on the thrower. The marker must be in a legal position to begin with, and if the marker is stationary or not moving into the thrower's space, then the thrower is responsible for avoiding contact. If the thrower pivots into the marker's body, it is a foul on the thrower (source_reference from source_content of source_id 4 and source_id 5).
Offsetting fouls occur when both players are responsible for the contact, but in the scenario described, the marker is not at fault if they are legally positioned and not moving into the thrower's space. Therefore, it would not be considered an offsetting foul (source_reference from source_content of source_id 11).
A turnover is considered a violation. (Definitions) True False
False. A turnover in Ultimate frisbee is not considered a violation; it is simply an event that transfers possession of the disc from one team to the other. Violations, on the other hand, are specific infractions of the rules that can occur during play, such as fouls or traveling. Turnovers can occur for various reasons, such as a pass being intercepted or going out of bounds, but they are not classified as violations.
F the marker initiates minor contact with the thrower’s chest, the thrower may call ‘Contact’. (17.6.1.3) True False
False. According to the rules, the term "Contact" should only be called when the contact is non-minor – e.g., it affects the ability of the thrower to freely pivot, fake, or prepare to throw. Minor contact, which involves minimal physical force and does not alter the movements or position of another player, should not be called as a "Contact" infraction. Therefore, if the marker initiates minor contact with the thrower's chest, the thrower should not call "Contact" as per rule 17.6.1.3.
There is an accepted defense receiving foul in the attacking end zone. The receiver and their defender must move to the goal line before the check!
In the case of an accepted defensive receiving foul in the offense's attacking end zone, the rules state that the receiver gains possession of the disc in the end zone. The disc is then checked in at that location. Following the check, the receiver is required to walk to the nearest spot on the goal line before play can resume, as per the rules referenced in the source. Once the receiver reaches the goal line and establishes their pivot, the marker may start the stall count. It is important to note that during this time, the play is considered live, and if the receiver drops the disc while walking to the goal line, it would result in a turnover.
Please note that all players are allowed to move once the disc is checked in, but the stall count can only begin once the pivot is established at the goal line by the receiver.
Actions such as intentional fouling, cheating, dangerous plays, disrespectful conversations, and other ‘win at all costs’ behaviour must be avoided. (1.6)
In Ultimate frisbee, the Spirit of the Game is a fundamental principle that emphasizes sportsmanship and fair play. According to the rules, certain actions are considered violations of the Spirit of the Game and must be avoided. These include:
- Dangerous play and aggressive behavior, which can pose a risk to the safety of players.
- Intentional fouling or other intentional breaches of the rules.
- Taunting or intimidating opposing players, which can create a disrespectful environment.
- Celebrating in a manner that disrespects opponents or the spirit of the game.
- Any other 'win at all costs' behavior that undermines the mutual respect between players and the joy of play.
Teams are responsible for upholding the Spirit of the Game by teaching their players the rules, disciplining poor behavior, providing constructive feedback, and addressing spirit issues through a Spirit Stoppage if necessary.
Violations of the Spirit of the Game should be discussed among team captains and spirit captains to resolve them and maintain the integrity of the sport.
Minor contact is defined as contact that does not affect the play and is not dangerous in nature true or false
False. Minor contact is defined as contact that involves minimal physical force and does not alter the movements or position of another player. It is not necessarily related to whether the contact affects the play or is dangerous in nature. For example, contact with an opponent’s extended arms or hands that are about to, or already are, contacting the disc, or contact to the thrower's hand during the throwing motion, is not considered to be minor contact. This implies that minor contact is more about the degree of physical force and the effect on another player's movement or position, rather than the play's outcome or the contact's dangerousness.
Minor contact is defined as contact that does not affect the play and is not dangerous in nature
In Ultimate frisbee, minor contact is characterized by minimal physical force that does not alter the movements or position of another player. This type of contact is not considered dangerous and does not affect the outcome of the play. For example, contact with an opponent's extended arms or hands that are about to, or already are, contacting the disc, or contact to the thrower's hand during the throwing motion, is not deemed to be minor contact. It's important to note that while minor contact does not affect the play, non-minor contact, even if accidental, is still considered a foul and can affect the play's outcome.
Marking the person
In Ultimate frisbee, marking refers to the defensive action of guarding the person with the disc (the thrower). The marker's role is to apply defensive pressure and attempt to limit the thrower's options for passing the disc. There are specific rules and infractions related to marking that players must adhere to in order to play within the spirit and regulations of the game.
Some key points about marking include:
1. The marker is allowed to stand with arms stretched out to attempt to 'force' the thrower to throw in a particular direction, as long as they are legally positioned. The defender's head is considered to be part of their body.
2. The marker may not resume counting (the stall count) until any illegal positioning has been corrected. Continuing to count while in an illegal position is a marking infraction.
3. If there is a pattern of repeated marking infractions, this can have further implications on the game.
4. After a contested marking infraction where a pass has been completed, it is the marker's responsibility to announce if play was affected.
5. If the thrower moves into a non-moving marker who is legally positioned, it is a foul by the thrower. Conversely, if the marker is legally positioned and the thrower initiates contact, it is a foul by the offense.
6. In some situations, subsequent marking breaches can stop play if the thrower chooses.
7. After all marking infractions that are not contested, the marker must resume the stall count with the number last fully uttered before the call, minus one.
8. Instead of calling a marking infraction, the thrower may call a marking violation and stop play.
These rules are designed to ensure fair play and to maintain the Spirit of the Game, which is a fundamental principle of Ultimate frisbee that emphasizes sportsmanship, respect, and the joy of play.
What kind of foul in frisbee
In Ultimate frisbee, fouls can occur when there is non-minor contact between players. The types of fouls include:
1. **Strip Fouls**: Occur when a defensive player causes the disc to be dropped by the offensive player who has already gained possession.
2. **Receiving Fouls**: Happen when contact by a defender prevents an offensive player from making a play on the disc during an attempt to catch it.
3. **Force-out Fouls**: Occur when a receiver catches the disc and is contacted by a defender, causing them to land out-of-bounds when they would have landed in-bounds without contact.
4. **Throwing Fouls**: Occur when there is contact with the thrower during the act of throwing, or during their follow-through.
5. **General Fouls**: Can occur after the outcome of the play has been determined and can result in a stoppage of play and resetting of positions.
6. **Dangerous Play**: Any play that is reckless or dangerous can be considered a foul, regardless of whether or not contact was made.
7. **Offensive Fouls**: Occur when the player with the disc initiates contact with a defender.
It's important to note that non-minor contact that occurs accidentally is still considered a foul, as intentional contact is not allowed in Ultimate. If fouls are contested, the resolution depends on the specific situation, such as whether the disc is returned to the thrower or possession is maintained by the receiver.
What is a fouls
In Ultimate frisbee, a foul is an event where non-incidental contact occurs between players. Non-incidental contact is defined as contact that affects the play. Fouls can occur in various forms, such as:
1. **Force-out Fouls**: This type of foul occurs when a receiver is in the process of establishing possession of the disc and is fouled by a defensive player before establishing possession, causing the receiver to lose control of the disc. If a receiver catches a pass in the end zone but is fouled before they can establish possession and the foul causes them to lose control, yet they establish possession in the central zone, it is considered a force-out foul and would result in a goal.
2. **Strip Fouls**: A strip foul happens when a player has established possession of a non-spinning disc, and a defender knocks it away, causing the player to lose possession. The player calling "strip" is claiming that they had possession of the disc and that a foul caused them to lose it.
3. **Blocking Fouls**: A blocking foul occurs when a player takes a position that an opponent, moving in a legal manner, will be unable to avoid, and non-minor contact results. This can be treated as either a receiving foul or an indirect foul, depending on the situation.
4. **Indirect Fouls**: These are fouls that do not directly affect the outcome of a play but still involve non-incidental contact.
5. **Offsetting Fouls**: If fouls are called by offensive and defensive players on the same play, these are considered offsetting fouls, and the disc must be returned to the last non-disputed thrower.
When a foul is called, play stops and the disc is either turned over to the fouled player or play is resumed with a check, depending on the specific circumstances and whether the foul is contested or uncontested.
Please note that the exact rules and interpretations can vary depending on the governing body and the specific ruleset being used for a game or tournament. The descriptions provided here are based on the general principles of Ultimate frisbee fouls.
I was on defence and my mark had the disk and completed a pass to a receiver maybe 4-5 feet away from the sideline on their left. My mark takes off and cuts behind the player with the disc. As I’m chasing, the player with the disc pivots from a fake flick to a backhand, and we collide. I was within 3m of my mark when it occurred. Can a pick be called on the person with the disk as it was obstructing the way to my mark? Did I foul or the thrower fouled?
In the scenario you've described, it seems that you encountered an obstruction while attempting to follow your mark, who had just passed the disc. According to the rules of Ultimate, a pick can only be called if the obstructed player is within 3 meters of the player they were guarding at the time they were obstructed. Since you were within 3 meters of your mark when the obstruction occurred, you could potentially call a pick. However, the rules also specify that a pick cannot be called by the offense, and it should not be called by a defender who was obstructed while attempting to make a play on the disc that is not related to their ability to move towards/with the player they are guarding (for example, if they are poaching).
In this case, the player with the disc pivoted and caused a collision with you. This could be considered a foul on the part of the thrower if they initiated contact that impeded your movement. However, if you were moving towards the thrower and initiated the contact, it could be considered a foul on your part. It's important to assess who initiated the contact to determine the nature of the foul.
What happens when defense catches disc in offense end zone
When a defensive player catches the disc in the offense's end zone, it is considered an interception, and the defense takes possession of the disc. This is not a score for the defense, as goals can only be scored in the opposing team's end zone. After the interception, the defensive player who caught the disc becomes the thrower and must establish a pivot in the end zone. According to the rules, if an accepted strip foul occurs where the offense causes the defense to drop a pass they have intercepted in the defense's attacking end zone, this should be treated as a goal for the defense (source_content from Rules of Ultimate - Fouls (17.3.2)). However, if the defender intercepts the disc and then lands out-of-bounds, they still retain possession and it is not considered a "double turnover" (source_content from Rules of Ultimate - Out-of-Bounds (11.8)).
If the defender catches the disc while airborne and throws the disc before they contact the ground, and the pass is incomplete, that is a turnover by the defense and the offense would become the team in possession (source_content from Rules of Ultimate - Turnovers (13.1.2)).
Is accidental contact considered as a foul?
Accidental contact in Ultimate frisbee is still considered a foul, even if it is not intentional. According to the rules, there should be no intentional contact in the game, and non-minor contact that occurs accidentally does not need to be intentional to be considered a foul. However, it's important to note that minor contact, such as players lightly bumping shoulders or hips, may not necessarily be deemed a foul if both players were responsible for causing the contact and were aware that contact might occur. In such cases, if the contact is minor and does not affect the outcome of the play, it may be considered incidental and not a foul.
What is a marker?
A marker in ultimate frisbee refers to the defensive player who is responsible for guarding the thrower. The marker's role is to count the stall count and prevent the thrower from making an easy throw. The marker can legally position themselves with arms stretched out to force the thrower to throw in a particular direction. The marker must maintain a legal position and is not allowed to move beyond a three-meter radius or switch with another player without restarting the stall count. If the thrower initiates contact with the marker's legally positioned arm, it is considered a foul by the offense. The marker may not resume counting until any illegal positioning has been corrected.
When should i use a forehand instead of a backhand
When deciding whether to use a forehand or a backhand throw in Ultimate frisbee, there are a few factors to consider.
Firstly, the forehand throw, also known as a flick, is generally more accurate and faster over short distances. It is often used for quick, precise throws to teammates who are nearby. On the other hand, the backhand throw allows for more distance and control, making it a good choice for longer throws or when you need to curve the disc around defenders.
Additionally, the choice between a forehand and a backhand throw may also depend on the situation on the field. For example, if you are being marked by a defender who is forcing you to throw with your right hand (assuming you are right-handed), a forehand throw may be more advantageous. Conversely, if the defender is forcing you to throw with your left hand, a backhand throw may be a better option.
Ultimately, the decision between a forehand and a backhand throw will depend on your personal throwing skills, the distance you need to throw, and the specific circumstances of the game.
When should i use a backhand?
You should use a backhand throw in Ultimate frisbee when you want to throw the disc with your dominant hand on the same side as your body. The backhand throw is a common and versatile throwing technique that allows for accurate and controlled throws. It involves gripping the disc with your thumb on top and your fingers underneath, then pulling your arm across your body and releasing the disc with a flick of the wrist. The backhand throw is especially useful for shorter throws and when you want to throw with precision. It is important to practice and develop your backhand throw to become a well-rounded player in Ultimate frisbee.
If a defending player contacts me on my endzone while I try to catch the disc, can I call foul even though I was too far to catch the disc?
No, you cannot call a foul if you were too far to catch the disc. According to the Rules of Ultimate - Fouls (17.2.1), contact with an opponent's arms or hands that occurs after the disc has been caught, or after the opponent can no longer make a play on the disc, is not a sufficient basis for a foul. Additionally, if you are not reasonably certain that you will be able to make a legal play at the disc before an opponent who is moving in a legal manner, you must adjust your movements to avoid initiating contact (Rules of Ultimate - Receivers and Positioning 12.6). Therefore, in this situation, you would not be able to call a foul.
What are defenders not allowed to do
Defenders in Ultimate frisbee are not allowed to do several things. Firstly, they are not allowed to guard an offensive player within three meters and react to their movements. Secondly, if there is a defender within reach of the disc, they must touch it. Thirdly, defenders cannot use their arms or legs to obstruct the movement of opposing players. Additionally, if a defender is legally marking the thrower and a second defender commits a double team, the second defender is considered to be the illegally positioned defensive player. Finally, defenders must be legally positioned and cannot take a run-up to make a pass after a turnover, pull, or going out-of-bounds.
What's double team?
Double team in ultimate frisbee refers to a defensive player, other than the marker, being within three meters of the thrower's pivot point without also guarding another offensive player. Merely running across this area is not considered a double team. The rules regarding who can call a double team vary depending on the organization. In some cases, any offensive player can call a double team, while in others, only the thrower can make the call. When a double team is called and accepted, the marker must wait for the illegal positioning to be corrected and then resume the stall count. Any offensive player can make a double team call, but if the call is not made by the thrower, it should be loud enough for both the thrower and marker to hear. If the thrower echoes a double team call made by a teammate, it should be treated as the same double team call. The relevant sources for this answer are: [0, 1, 2, 3, 4, 5, 7, 8].
So you can basically mark the player by standing in front of him and block him from receiving the disc?
Yes, in Ultimate frisbee, you can mark a player by standing in front of them and blocking them from receiving the disc. This is known as making a play on the disc and is allowed as long as you are not committing a foul or initiating contact with the opponent. If you are not reasonably certain that you will be able to make a legal play at the disc before an opponent who is moving in a legal manner, you must adjust your movements to avoid initiating contact. It is important to note that if you make the necessary adjustment and still block the opponent, the result of the play still stands.
Can you stand with your back to an opposite player as a defender, eg blocking him from running towards a disc?
Yes, as a defender in Ultimate frisbee, you are allowed to stand with your back to an opposite player in order to block them from running towards a disc. However, you must ensure that you are not impeding the opponent's movement in a way that they cannot reasonably avoid you. Minor contact may occur in these circumstances, but it is not considered a foul unless it significantly hinders the opponent's ability to make a play on the disc. It is important to note that if you are not making a play at the disc and instead allowing a teammate to make a play, you may not move to impede an opponent. Additionally, if a trailing player runs into a player in front of them, it is usually considered a foul on the trailing player.
What is a foul?
A foul in Ultimate frisbee refers to non-incidental contact between players that affects the continued play. It can include force-out fouls, offsetting fouls, strip fouls, blocking fouls, and indirect fouls. A force-out foul occurs when a defensive player forces an offensive player out of bounds. Offsetting fouls happen when both the offensive and defensive players commit fouls simultaneously. A strip foul occurs when a defensive player knocks the disc out of the offensive player's hand. Blocking fouls occur when a player takes a position that an opponent moving legally cannot avoid, resulting in non-minor contact. Indirect fouls involve non-minor contact between a receiver and a defensive player that does not directly affect an attempt to make a play on the disc.
What is considered minor contact?
Minor contact in ultimate frisbee is defined as contact that involves minimal physical force and does not alter the movements or position of another player. It includes contact with an opponent's extended arms or hands that are about to, or already are, contacting the disc, or contact to the thrower's hand during the throwing motion. It is important to note that intentionally initiating minor contact is considered a violation. Additionally, in situations where both players have a right to a space and neither player can be deemed to have initiated contact, minor body contact such as lightly bumping shoulders or hips is not necessarily deemed a foul.
Can I call dangerous play after avoiding dangerous contact?
Yes, you can call dangerous play after avoiding dangerous contact. According to the USAU 2020 Observer Manual, if you recognize that a defender will collide with you and you bail out of the play to avoid the collision, you can still call dangerous play even if no contact occurs. The offensive player may call dangerous play if the defender proceeds through the space the receiver would have occupied without looking where they are going or in a reckless manner that would have resulted in contact. It is important to note that the offensive player may not call dangerous play if the defender also stops short with the disc falling between them. This rule allows players to prioritize safety and avoid potential collisions.
What is a screen
A screen in ultimate frisbee refers to a situation where a player intentionally obstructs the movement of an opponent who is attempting to guard another player. This is considered a foul and is not allowed according to the rules of the game. Screens are prohibited in order to ensure fair play and to prevent players from gaining an unfair advantage by impeding the movement of their opponents.
Can you block the disk with your feet?
Yes, according to the Rules of Ultimate - Fouls (17.2.1), a player can attempt to make contact with the disc in any way, including using their feet to block it. This includes the process of running towards the place they expect to make contact with the disc.
Can you block the disk with your feet?
Yes, according to the Rules of Ultimate - Fouls (17.2.1), you are allowed to block the disc with your feet when it is in the air and you are attempting to make contact with it. This includes the process of running towards the place you expect to make contact with the disc.
What happens when a contested foul prevents a catch
When a contested foul prevents a catch in Ultimate frisbee, play stops and the defensive player makes up any positional disadvantage caused by the foul. If the disc had been in the air when the foul occurred, play would continue until possession is established. If the offensive team retains possession, the defensive player should then make up any positional disadvantage caused by the foul and play would restart with a check.
What happens if a foul prevents a catch
If a foul prevents a catch in Ultimate frisbee, the offensive player who was fouled gains possession where the foul occurred, not where they would have caught the pass. Play stops and the defensive player is required to make up any positional disadvantage caused by the foul. If the foul occurred while the disc was in the air but not before, during, or directly after an attempt to catch the disc, play would continue until possession is established. If the offensive team retains possession, the defensive player should then make up any positional disadvantage caused by the foul and play would restart with a check.
If there is contact with two players running for the disc, how do we determine which one fouled?
In the case of contact between two players running for the disc, the determination of which player fouled depends on the circumstances. If one player clearly initiates the contact with the other, that player is considered to have caused the foul. This could occur if one player is stationary and another runs into them, or if one player clearly has a right to a space and an opponent changes direction and impedes that space in an unavoidable way. However, there are also situations where both players have a right to a space and neither player can be deemed to have initiated contact. In these cases, if minor body contact occurs, such as players lightly bumping shoulders or hips, it is not necessarily deemed a foul as both players were responsible for causing the contact and were aware that contact may occur. It is important for players involved in these incidents to ask nearby players for their perspective, as they often do not have the best perspective on who initiated the contact.
What happens if a defender contests a foul for contact, claimed by the disc holder
If a defender contests a foul for contact claimed by the disc holder, the outcome depends on whether the defender believes the offensive player had a reasonable chance at catching the disc. If the defender accepts that they fouled the offensive player but does not believe the offensive player had a reasonable chance at catching the disc, they can invoke rule 16.3 and try to seek agreement that the result of the play should stand. If the players cannot agree on what would most likely have occurred in the play, the disc must be returned to the thrower and the players return to where they were when the disc was released. This is stated in rule 1.12 and 10.2.2 of the Rules of Ultimate.
Can you block the disk with your feet?
Yes, according to the Rules of Ultimate - Fouls (17.2.1), you are allowed to block the disc with your feet when it is in the air and you are attempting to make contact with it. This includes the process of running towards the place you expect to make contact with the disc.
Player a, an offensive playerd player a, a defending player, run towards the disc. The two players clash. Who's foul is it?
If player A, an offensive player, and player B, a defending player, clash while running towards the disc, the foul would be called on player B, the defending player. This is because the defensive player initiated the contact with the offensive player, resulting in a foul.
Is there ever a case where a foul in the endzone results in an automatic score?
Yes, there is a case where a foul in the endzone can result in an automatic score. According to the Rules of Ultimate - Fouls (17.5.1), if a receiver catches a pass in the endzone but is fouled before they are able to establish possession, and the foul causes them to lose control of the disc, but they are able to establish possession in the central zone, it is considered a force-out foul and would result in a goal.
If a receiver tries to catch the disc in the opposing end zone and is fouled without any contest, then what happens?
If a receiver tries to catch the disc in the opposing end zone and is fouled without any contest, then the receiver gets possession of the disc in the end zone. The disc is checked in there, and they must then walk to the nearest spot on the goal line. All players may move once the disc is checked in, and the marker may only start the stall count once the pivot is established at the goal line. If the receiver drops the disc to the ground as they walk to the goal line, this is a turnover as the play is live.