Out-of-Bounds Rules in Ultimate Frisbee

Define the boundaries of play with the out-of-bounds rules, ensuring integrity and consistency on the field.

True or false ;Defensive players are always considered ‘in-bounds’ for purposes of making a play on the disc. (11.2)

True. According to the rules, a defender is always considered in bounds when making a play on the disc. This means that if a defender touches the disc while out of bounds, the play continues from the nearest point on the central zone where the disc was last in bounds.

True or false: There is a turnover and the disc has landed out-of-bounds. A non-player retrieves the disc. The thrower is standing where the pivot is to be established. The non-player passes them the disc. The thrower can immediately restart play (11.9)

False. According to the rules, when a non-player retrieves an out-of-bounds disc and returns it to the thrower, the thrower must carry the disc the last 3 meters to the field. Therefore, the thrower cannot immediately restart play; they must first walk 3 meters away from the field and then return to establish the pivot at the correct spot before continuing play. If the thrower commences play without going 3 meters away, the opposition may call a violation, and play will restart with a check. However, if the opposition does not feel disadvantaged, they can allow play to continue.

True or false: A player catches the disc in the central zone. Their momentum carries them into their attacking end zone. They must establish a pivot point at the nearest location on the goal line. (14.3)

True. According to the rules of Ultimate, if a player's momentum carries them into their attacking end zone after catching the disc in the central zone, they must establish a pivot point at the nearest location on the goal line. This is consistent with the general rule that when a player ends up in their attacking end zone without scoring, they need to establish a pivot on the goal line to continue play.

If the disc has rolled out-of-bounds a substantial distance, the GA can retrieve the disc and bring it back to the pivot spot

No, the Game Advisor (GA) cannot retrieve the disc and bring it back to the pivot spot if the disc has rolled out-of-bounds a substantial distance. According to the rules, if the disc is out-of-bounds and more than three meters from the pivot location, non-players may retrieve the disc. However, the thrower must carry the disc the last three meters to the playing field themselves. This rule ensures that the thrower is responsible for re-establishing play from the correct location on the field.

A disc that has been caught by a player is not considered part of that player

In Ultimate frisbee, once a disc has been caught by a player, it is considered to have the same in/out-of-bounds status as that player. This means that if a player catches the disc while they are in-bounds, the disc is also in-bounds. Conversely, if a player catches the disc while they are out-of-bounds, the disc is considered out-of-bounds as well. The status of the disc is directly tied to the status of the player at the moment of the catch. To elaborate, if an offensive player catches the disc and their first contact with the ground is out-of-bounds, the disc is considered out-of-bounds. Similarly, if a disc is caught by more than one offensive player and one of them is out-of-bounds, the disc is out-of-bounds. The rules also specify that a catch is defined as a non-spinning disc trapped between at least two body parts, and the player must maintain this catch for it to be considered possession. Therefore, the disc is not an entity separate from the player once caught; it shares the player's status regarding the boundaries of the field of play.

If players agree to ask a person on the sideline for their perspective on an out of bounds call, they must accept that person’s call. true or false

False. According to the rules of Ultimate, while players may ask for perspective from people on the sideline regarding an out-of-bounds call, it is still up to the players involved to make the final call. The sideline perspective can assist in the decision-making process, but it is not binding on the players. They must come to an agreement based on their own discussion and understanding of the situation.

If players agree to ask a person on the sideline for their perspective on an out of bounds call, they must accept that person’s call. true or false

False. While players may ask for perspective from people on the sideline regarding an out-of-bounds call, it is ultimately up to the players involved to make the final call. The sideline perspective can assist in the decision-making process, but the final decision rests with the players on the field. This is in line with the spirit of the game, which emphasizes that players are responsible for their own conduct and the resolution of disputes on the field.

An offensive player catches the pull out of bounds. They can still choose to call ‘Brick’. (7.9) true or false?

False. According to the rules of Ultimate, if an offensive player catches the pull while they are out of bounds, they cannot call 'Brick'. The 'Brick' call is used when the pull lands out of bounds, not when it is caught out of bounds by a player. If an offensive player catches the disc while out of bounds, it is considered a turnover according to the rules.

The perimeter lines are part of the playing field. (2.3)

The statement "The perimeter lines are part of the playing field" is incorrect according to the rules of Ultimate. Specifically, the perimeter lines, which consist of two sidelines along the length and two endlines along the width of the playing field, are not part of the playing field itself. This is clarified in the rules, which state that the entire playing field is in-bounds, but the perimeter lines are out-of-bounds. Therefore, the perimeter lines surround the playing field but are not included within it.

An offensive player catches the disc in-bounds. Their momentum causes them to leave the central zone and go out-of-bounds. They must restart play with a ground tap. True or false?

False. According to the rules of Ultimate, if an offensive player catches the disc in-bounds and their momentum carries them out-of-bounds, they do not need to perform a ground tap to restart play. Instead, they establish a pivot at the point on the playing field proper (the central zone) closest to where they went out-of-bounds. Once the pivot is established, play can resume with a check if required by the rules.

A turnover is considered a violation.

A turnover in Ultimate frisbee is not considered a violation; rather, it is an event that transfers possession of the disc from one team to the other. Violations, on the other hand, are specific infractions of the rules that may or may not result in turnovers, depending on the situation and the specific rule that has been violated. For example, if an offensive player physically assists the movement of a teammate or uses an item of equipment to assist in contacting the disc, this results in a turnover. Similarly, if a defender intercepts a pass while airborne and throws the disc before contacting the ground, and the pass is incomplete, that is also a turnover. Violations, such as fouls or infractions, can lead to stoppages in play and may affect possession, but they are distinct from turnovers. A turnover is simply the loss of possession of the disc, which can occur for various reasons outlined in the rules, such as a dropped pull, an out-of-bounds play, or an incomplete pass after an interception.

There is a turnover and the disc has landed out-of-bounds. A non-player retrieves the disc. The thrower is standing where the pivot is to be established. The non-player passes them the disc. The thrower can immediately restart play (11.9) True False

False. According to the rules, when a non-player retrieves an out-of-bounds disc and returns it to the thrower, the thrower must carry the disc the last 3 metres to the field. The thrower should walk 3 metres away from the field and then return, after which they may establish a pivot at the correct spot and continue play. If the thrower commences play without going 3 metres away, the opposition may call a violation and play will restart with a check. Therefore, the thrower cannot immediately restart play after receiving the disc from a non-player; they must first carry it the last 3 metres to the field.

An offensive player catches the disc in-bounds. Their momentum causes them to leave the central zone and go out-of-bounds. They must restart play with a ground tap. (11.3.2.1) True False

False. According to the rules of Ultimate, if an offensive player catches the disc in-bounds and their momentum carries them out-of-bounds, they do not need to perform a ground tap to restart play. Instead, they establish a pivot at the point on the playing field proper closest to where they went out-of-bounds (11.3.2.1). The play is continued from this point without the need for a ground tap.

If players agree to ask a person on the sideline for their perspective on an out of bounds call, they must accept that person’s call. (1.10.2, 1.11) True False

False. According to the rules of Ultimate, while players may ask for perspective from people on the sidelines, it is ultimately up to the players involved to make the final call. Non-players can provide their perspective when asked, but they cannot make a call for the players. The players on the field have the final say in the outcome of the call after discussing it among themselves. This is in line with the Spirit of the Game, which emphasizes that players are responsible for their own conduct and the resolution of disputes on the field.

A turnover is considered a violation. (Definitions) True False

False. A turnover is not considered a violation. In the context of Ultimate frisbee, a turnover refers to an event that transfers possession of the disc from one team to the other, such as when a pass is intercepted or a disc is dropped. Violations, on the other hand, are specific infractions of the rules, such as traveling or fouls. The two terms describe different aspects of the game and should not be confused.

Defensive players are always considered ‘in-bounds’ for purposes of making a play on the disc. (11.2) Truecorrect False

False. According to the rules of Ultimate, a defender is not always considered 'in-bounds' for purposes of making a play on the disc. If a defender touches the disc while out of bounds, the disc is then played from the nearest point on the central zone (11.8.2). Therefore, the statement that defensive players are always considered 'in-bounds' for purposes of making a play on the disc is incorrect.

A turnover is considered a violation. (Definitions) True False

False. A turnover in Ultimate frisbee is not considered a violation; it is simply an event that transfers possession of the disc from one team to the other. Violations, on the other hand, are specific infractions of the rules that can occur during play, such as fouls or traveling. Turnovers can occur for various reasons, such as a pass being intercepted or going out of bounds, but they are not classified as violations.

If the offence catches the pull and subsequently establishes possession out-of-bounds, that is a turnover. (7.9) True False

False. According to the rules of Ultimate, if an offensive player catches the pull and then goes out-of-bounds and establishes possession, it is not automatically considered a turnover. A player is allowed to catch the disc in-bounds and then move out-of-bounds as long as they maintain the catch until they establish possession (source_reference from source_id 8). The key factor is where the player first contacts the disc; if the catch is initiated in-bounds and the player maintains possession while moving out-of-bounds, it is not a turnover. However, if the player who caught the disc in-bounds contacts out-of-bounds and then fumbles the disc before they establish possession, that would be considered an out-of-bounds turnover, regardless of whether or not they regain possession before the disc hits the ground (source_reference from source_id 8).

Defensive players are always considered ‘in-bounds’ for purposes of making a play on the disc. (11.2) True False

False. Defensive players are not always considered 'in-bounds' for the purposes of making a play on the disc. According to the rules, a defender is considered in-bounds when making a play on the disc, but if they touch the disc while out-of-bounds, the disc is then played from the nearest point on the central zone. This is specified in Rule 11.8.2. Therefore, the statement that defensive players are always considered 'in-bounds' is not accurate.

A player jumps from out-of-bounds. They catch the disc in the air. They land in-bounds. The catch stands. (11.3.1, 11.6) True False

False. According to the rules, if an offensive player jumps from out-of-bounds and contacts the disc before they contact the playing field, it is a turnover (Rule 11.3.1/ 11.6). Therefore, if a player jumps from out-of-bounds, catches the disc in the air, and then lands in-bounds, the catch does not stand and it is considered a turnover.

A player jumps from out-of-bounds. They catch the disc in the air. They land in-bounds. The catch stands. (11.3.1, 11.6)

According to the rules of Ultimate, if a player jumps from out-of-bounds, catches the disc in the air, and then lands in-bounds, the catch is considered valid. This is because the player is considered in-bounds as long as they jumped from an in-bounds position. However, in this scenario, since the player jumped from out-of-bounds, the catch would not stand as a legal play. Rule 11.3.1 states that an airborne player who jumped from in-bounds is considered in-bounds until they touch the ground out-of-bounds. Conversely, if a player jumps from out-of-bounds, they are considered out-of-bounds until they touch the ground in-bounds. Rule 11.6 further clarifies that it is a turnover if an offensive player jumps from out-of-bounds and contacts the disc before they contact the playing field. Therefore, in the situation described, the catch would not be considered legal, and it would result in a turnover because the player was out-of-bounds when they jumped to catch the disc.

There is a turnover and the disc has landed out-of-bounds. A non-player retrieves the disc. The thrower is standing where the pivot is to be established. The non-player passes them the disc. The thrower can immediately restart play (11.9) ture or false

False. According to the rules, when a non-player retrieves an out-of-bounds disc and returns it to the thrower, the thrower must carry the disc the last 3 metres to the field. The thrower should walk 3 metres away from the field and then return, after which they may establish a pivot at the correct spot and continue play. If the thrower commences play without going 3 metres away, the opposition may call a violation and play will restart with a check. However, if the opposition does not feel they have been disadvantaged by the disc being returned to the thrower, they can allow play to continue. Therefore, the thrower cannot immediately restart play after receiving the disc from a non-player; they must first carry the disc the last 3 metres to the field.

There is a turnover and the disc has landed out-of-bounds. A non-player retrieves the disc. The thrower is standing where the pivot is to be established. The non-player passes them the disc. The thrower can immediately restart play (11.9)

According to the rules of Ultimate, if a non-player retrieves an out-of-bounds disc and returns it to the thrower who is standing at the perimeter line, the thrower cannot immediately restart play. Rule 11.9 specifies that the thrower must carry the disc the last 3 metres to the field. Therefore, the thrower should walk 3 metres away from the field and then return to establish a pivot at the correct spot before continuing play. If the thrower commences play without going 3 metres away, the opposition may call a violation, and play will restart with a check. However, if the opposition does not feel disadvantaged by the disc being returned to the thrower, they can allow play to continue. It's important to note that non-players may also stop an out-of-bounds rolling disc that is more than 3 metres from the pivot point, and the team in possession may choose to substitute a disc if it is out-of-bounds to save time, but the thrower must still carry the disc the last 3 metres to the field.

A player jumps from out of bounds they catch the disc in the air and they land in bounds

According to the rules of Ultimate, if a player jumps from out of bounds, catches the disc while they are in the air, and then lands in bounds, the catch is considered in bounds. This is because the player's in/out-of-bounds status is determined by the point of contact when they first touch the ground after catching the disc. Since the player lands in bounds after catching the disc in the air, the catch is valid and play continues with the player now in possession of the disc in bounds. Please note that this interpretation is based on the general understanding of Ultimate rules and the specific rules from the provided sources may vary slightly. It is always best to consult the official rules of the league or tournament you are playing in.

A player jumps out of bounds they catch the disc in the air and they land in bounds

In Ultimate frisbee, if a player jumps from in-bounds, catches the disc while they are in the air, and then lands in-bounds, the catch is considered valid and the player has successfully completed an in-bounds reception. According to the rules, as long as the player catches the disc (by having a non-spinning disc trapped between at least two body parts) while also being in contact with the in-bounds area (and not being in contact with the out-of-bounds area) before they land, it is considered an in-bounds reception. This is based on the principle that an airborne player who jumped from in-bounds is still considered in-bounds until they make contact with the ground out-of-bounds. Therefore, if the player lands in-bounds after catching the disc in the air, they have maintained their in-bounds status throughout the play.

An offensive player catches the disc in bounds. Their momentum causes them to leave the central zone.

Based on the information provided, if an offensive player catches the disc in bounds and their momentum causes them to leave the central zone, they are allowed to continue play. The rules do not specify a penalty or turnover for simply leaving the central zone due to momentum after catching the disc in bounds. The player would need to establish a pivot foot in bounds upon returning to the field of play to continue play legally. However, if the player's momentum causes them to go out-of-bounds, they would need to walk the disc to the playing field and establish a pivot at the appropriate spot on the field before play can continue. Other players are allowed to move while the thrower is walking the disc back to the playing field after an out-of-bounds turnover (source_reference: Rules of Ultimate - State of Play (8.1.5)). Please note that if the player catches the disc while airborne and their first contact is out-of-bounds, it would result in a turnover (source_reference: Rules of Ultimate - Out-of-Bounds (11.4.1)).

Where do I tap the disc in when it goes out of bounds

When the disc goes out of bounds in Ultimate, the location where it is tapped in depends on where the disc went out. If the disc went out of bounds after being in contact with an offensive player or after being caught by an offensive player who is out of bounds, the disc is brought into play at the point nearest to where the offensive player touched the disc or where the player was out of bounds with the disc (`source_reference`). If the disc went out of bounds without being touched by a player, it is brought into play at the point where it crossed the perimeter line (`source_reference`). If the disc is out-of-bounds and more than three meters from the pivot location, non-players may retrieve the disc, but the thrower must carry the disc the last three meters to the playing field (`source_reference`). When the thrower has the disc and is ready to put it back into play, they must establish a pivot at the appropriate spot on the field. Before play resumes, the thrower must check the disc in. This involves the thrower and the nearest defender acknowledging that both teams are ready to continue. The defender must touch the disc if they are within reach (`source_reference`). The thrower can then either touch the disc to the ground or say "Disc in" to resume play (`source_reference`). If there is any confusion or disagreement about where the disc went out of bounds, and if players with a good perspective cannot agree, the midpoint between the two proposed locations should be used (`source_reference`).

What kind of foul in frisbee

In Ultimate frisbee, fouls can occur when there is non-minor contact between players. The types of fouls include: 1. **Strip Fouls**: Occur when a defensive player causes the disc to be dropped by the offensive player who has already gained possession. 2. **Receiving Fouls**: Happen when contact by a defender prevents an offensive player from making a play on the disc during an attempt to catch it. 3. **Force-out Fouls**: Occur when a receiver catches the disc and is contacted by a defender, causing them to land out-of-bounds when they would have landed in-bounds without contact. 4. **Throwing Fouls**: Occur when there is contact with the thrower during the act of throwing, or during their follow-through. 5. **General Fouls**: Can occur after the outcome of the play has been determined and can result in a stoppage of play and resetting of positions. 6. **Dangerous Play**: Any play that is reckless or dangerous can be considered a foul, regardless of whether or not contact was made. 7. **Offensive Fouls**: Occur when the player with the disc initiates contact with a defender. It's important to note that non-minor contact that occurs accidentally is still considered a foul, as intentional contact is not allowed in Ultimate. If fouls are contested, the resolution depends on the specific situation, such as whether the disc is returned to the thrower or possession is maintained by the receiver.

What happens when defense catches disc in offense end zone

When a defensive player catches the disc in the offense's end zone, it is considered an interception, and the defense takes possession of the disc. This is not a score for the defense, as goals can only be scored in the opposing team's end zone. After the interception, the defensive player who caught the disc becomes the thrower and must establish a pivot in the end zone. According to the rules, if an accepted strip foul occurs where the offense causes the defense to drop a pass they have intercepted in the defense's attacking end zone, this should be treated as a goal for the defense (source_content from Rules of Ultimate - Fouls (17.3.2)). However, if the defender intercepts the disc and then lands out-of-bounds, they still retain possession and it is not considered a "double turnover" (source_content from Rules of Ultimate - Out-of-Bounds (11.8)). If the defender catches the disc while airborne and throws the disc before they contact the ground, and the pass is incomplete, that is a turnover by the defense and the offense would become the team in possession (source_content from Rules of Ultimate - Turnovers (13.1.2)).

If a player has one foot out and one in when making a catch, is it considered in or out

If a player has one foot out and one foot in when making a catch, it is considered in-bounds. According to the Rules of Ultimate - Out-of-Bounds (11.4.1), as long as the player catches the pass while also being in contact with the in-bounds area, it is considered an in-bounds reception. The player can go out of bounds after catching the disc, as long as they maintain the catch until they establish possession.

When to I need a check to restart the game?

You need a check to restart the game in the following situations: after a turnover, after a call that did not result in a goal, and when play starts or restarts after being out-of-bounds.

IS it out of bounds if I catch the disc and only have one foot inbounds

No, it is not out of bounds if you catch the disc and only have one foot inbounds. According to the rules of Ultimate, as long as you catch the disc while also being in contact with the in-bounds area, it is considered an in-bounds reception. So, having one foot inbounds would still be considered a legal catch.

If I jump from the end zone and catch the disc while airborne, then land out side, is that a turnover?

If you jump from the end zone and catch the disc while airborne, then land outside, it is considered a turnover. According to the rules, if a defender jumps, intercepts a pass, and then lands out-of-bounds, it is not a turnover and the defender still retains possession. However, if an offensive receiver catches the disc while airborne and their first contact is out-of-bounds while still in contact with the disc, it is considered a turnover.

Do I score if I catch the disk jumping from the end zone and landing outside?

Yes, you would score if you catch the disc while jumping from the end zone and land outside. As long as you catch the pass while in contact with the end zone and not in contact with the out-of-bounds area, it is considered a goal. The fact that you land outside the end zone does not affect the scoring.

If I caught the disk then ran off the field, is it considered out?

Yes, if you caught the disc and then ran off the field, it would be considered out-of-bounds. According to the Rules of Ultimate - Out-of-Bounds (11.4.1), after catching the disc while airborne, an offensive receiver's first contact is out-of-bounds while still in contact with the disc. Therefore, if you catch the disc and then run off the field, your first contact with the ground would be out-of-bounds.