True or false: People on the side line must not give advice on foul calls, even if they are asked by the players involved. (1.10.2)
True. According to the rules, non-players must not provide advice regarding a call unless they are specifically requested to by a player involved in the incident. If play has stopped and a player is unable to make a call due to reasons such as injury or language barriers, then a teammate may make the call on their behalf. However, general advice from non-players, including those on the sideline, is not permitted unless explicitly requested by the players involved in the call. This ensures that the integrity of the game is maintained by having those directly involved in the play make the decisions.
How long should discussions be foul
In Ultimate frisbee, discussions regarding fouls should be kept as brief as possible. According to the rules, the suggested maximum length of a stoppage due to a discussion is forty-five (45) seconds. If it becomes clear that no resolution will be reached within this time, the disc should be returned to the last non-disputed thrower. This guideline helps maintain the flow of the game and ensures that play is not unduly delayed by extended discussions.
Non-players prompting a time-out to players on the field of their team
In Ultimate frisbee, non-players, such as coaches or sideline supporters, are generally not allowed to directly influence the game by making calls or prompting players to make specific game decisions, including calling time-outs. The spirit and rules of Ultimate emphasize that decisions should be made by the players on the field. This is in line with the "Spirit of the Game" which is a fundamental principle of Ultimate, stressing sportsmanship and fair play.
According to the rules, if play has stopped and a player is unable to make a call due to reasons like injury or language barriers, a teammate may make a call on their behalf. Teams may also use a non-player as a translator to assist in communication during a stoppage, but this is strictly for the purpose of overcoming language barriers and not for coaching or game strategy (source_reference).
Therefore, non-players should not prompt players to call a time-out. Any strategic decisions, including the calling of time-outs, should be made autonomously by the players actively participating in the game.
Non-players prompting players on the field to call for a time-out
In Ultimate frisbee, non-players are generally not allowed to prompt players on the field to call for a time-out. The rules emphasize that it is the responsibility of the players themselves to make calls, including time-outs. Non-players can only provide advice or intervene in specific situations when explicitly requested by a player involved in the game. For instance, non-players may assist as translators during a stoppage to facilitate communication but should not influence the decision-making process regarding game plays such as calling time-outs.
Can your team from outside prompt you to call for a timeoout
In Ultimate frisbee, the decision to call a timeout must be made by the players on the field. According to the "Rules of Ultimate - Spirit of the Game (1.10.2)", it is up to the players involved to make the final call during gameplay. Non-players, including team members who are not currently on the field, are not allowed to make calls or prompt for a timeout unless specifically requested by a player involved in the game. This rule ensures that the game remains player-driven and minimizes external influences on the decision-making process during play.
People on the side line must not give advice on foul calls, even if they are asked by the players involved. (1.10.2) true or false?
False. According to the rules of Ultimate, non-players must not provide advice regarding a call unless they are requested to by a player involved. If play has stopped, and a player is unable to make a call, for example due to injury or language barriers, then a teammate may make a call on their behalf. Teams may use a non-player as a translator to assist in communication during a stoppage. This indicates that sideline individuals can give advice on foul calls if they are specifically asked to do so by the players involved in the call.
Actions such as intentional fouling, cheating, dangerous plays, disrespectful conversations, and other ‘win at all costs’ behaviour must be avoided. (1.6) true or false?
True. Actions such as intentional fouling, cheating, dangerous plays, disrespectful conversations, and other 'win at all costs' behavior are clear violations of the Spirit of the Game and must be avoided according to the rules of Ultimate. This is in line with the principles outlined in the Spirit of the Game, which emphasize safety, fair play, and respect among players.
A defender initiates a stoppage incorrectly while the disc is in the air. The opposition drops the disc. The disc must be returned to the thrower, unless the call or event did not affect the outcome.
In the scenario where a defender incorrectly initiates a stoppage while the disc is in the air, and the opposition subsequently drops the disc, the rules of Ultimate state that the disc should be returned to the thrower. This is based on the principle that if the opposition does not gain or retain possession due to the incorrect stoppage, the disc must go back to the last non-disputed thrower, unless another rule applies that would dictate a different outcome.
However, if it is determined that the call or event (the incorrect stoppage) did not affect the outcome of the play—meaning the drop would have occurred regardless of the stoppage—the disc may not need to be returned to the thrower. This determination would typically involve a discussion among the players involved to ascertain whether the stoppage had an impact on the play.
In summary, the default action after an incorrect stoppage is to return the disc to the thrower, but this may be overridden if it is clear that the stoppage did not affect the play.
People on the side line must not give advice on foul calls, unless they are asked by the players involved. (1.10.2) True False
True. According to the rules, non-players must not provide advice regarding a call unless they are requested to by a player involved in the call. This is outlined in "Rules of Ultimate - Spirit of the Game (1.10.2)" which states that it is ultimately up to the players involved to make the final call, and non-players should not offer advice unless asked for by one of the players involved in the incident. If play has stopped and a player is unable to make a call, for example due to injury or language barriers, then a teammate may make a call on their behalf. Non-players can be used as translators to assist in communication during a stoppage, but they should not provide unsolicited advice on calls.
Actions such as intentional fouling, cheating, dangerous plays, disrespectful conversations, and other ‘win at all costs’ behaviour must be avoided. (1.6)
In Ultimate frisbee, the Spirit of the Game is a fundamental principle that emphasizes sportsmanship and fair play. According to the rules, certain actions are considered violations of the Spirit of the Game and must be avoided. These include:
- Dangerous play and aggressive behavior, which can pose a risk to the safety of players.
- Intentional fouling or other intentional breaches of the rules.
- Taunting or intimidating opposing players, which can create a disrespectful environment.
- Celebrating in a manner that disrespects opponents or the spirit of the game.
- Any other 'win at all costs' behavior that undermines the mutual respect between players and the joy of play.
Teams are responsible for upholding the Spirit of the Game by teaching their players the rules, disciplining poor behavior, providing constructive feedback, and addressing spirit issues through a Spirit Stoppage if necessary.
Violations of the Spirit of the Game should be discussed among team captains and spirit captains to resolve them and maintain the integrity of the sport.
When should i use a backhand?
You should use a backhand throw in Ultimate frisbee when you want to throw the disc with your dominant hand on the same side as your body. The backhand throw is a common and versatile throwing technique that allows for accurate and controlled throws. It involves gripping the disc with your thumb on top and your fingers underneath, then pulling your arm across your body and releasing the disc with a flick of the wrist. The backhand throw is especially useful for shorter throws and when you want to throw with precision. It is important to practice and develop your backhand throw to become a well-rounded player in Ultimate frisbee.
Fair mindedness
Fair-mindedness is an important aspect of Ultimate frisbee. According to the Rules of Ultimate - Spirit of the Game (1.3.1), players should be fair-minded and objective. This means that they should approach the game with an open and unbiased mindset, treating all players and teams equally. It is crucial to make calls in a consistent manner throughout the game, as stated in the same source (1.3.9). Additionally, players should consider their opponent's viewpoint (1.3.5) and allow opponents a reasonable chance to speak (1.3.4). Fair-mindedness helps maintain a respectful and enjoyable playing environment for everyone involved.
Is scaring someone a foul?
Scaring someone is not explicitly mentioned as a foul in the Ultimate frisbee rules. However, if scaring someone is done in a way that can be considered intimidating behavior, it could potentially be deemed as engaging in intimidating behavior, which is considered a foul according to the "Rules of Ultimate - Spirit of the Game (1.6.3)" source. It is important to note that simply undertaking a normal action within the game, such as making a bid in front of someone, should not be seen as intimidation.
A player looked at me in a funny way, is that a violation
No, looking at you in a funny way is not a violation in Ultimate frisbee. Intimidating behavior in Ultimate frisbee is typically defined as yelling loudly at an opponent with the intention of distracting them or engaging in actions that attempt to intimidate or gain an advantage over the opponent. Simply looking at someone in a funny way does not fall under this definition.
What should i do to promote my hat tournament?
To promote your hat tournament, there are several things you can do. Firstly, you can utilize social media platforms to create event pages and posts to spread the word about your tournament. Encourage participants to share the event with their friends and teammates. Additionally, you can reach out to local ultimate frisbee communities, clubs, and leagues to inform them about the tournament and ask for their support in promoting it. Consider creating flyers or posters to distribute at local frisbee events or sports facilities. Lastly, you can also consider partnering with local businesses or sponsors to help promote the tournament and potentially offer prizes or discounts for participants. Good luck with your hat tournament!
What's considered as a bad spirit?
According to the Rules of Ultimate - Spirit of the Game, actions such as dangerous play, intentional fouling, taunting or intimidating opposing players, and celebrating disrespectfully after scoring are considered as violations of the Spirit of the Game and are considered as bad spirit. Additionally, spiking the disc at an opponent and taunting the opponent by "showing" them the disc are also actions that must be avoided. Teams are responsible for teaching their players the rules and good spirit, and they should discipline teammates who display poor spirit. They should also provide constructive feedback to other teams and call a Spirit Stoppage to address spirit issues when necessary.
Explain hex offence like i'm 10 years old
Hex offence is a strategy used in Ultimate frisbee where players position themselves in a hexagon shape on the field. Each player has a specific role and position within the hexagon. This formation allows for better spacing and movement on the field, making it easier for players to pass the frisbee to each other. It's like a well-organized team where everyone knows where to go and what to do. This strategy helps the team work together and score points.
Sources most relevant to the answer: [1, 6, 9]
What is a "Dangerous Play"
A "Dangerous Play" in ultimate frisbee refers to a situation where a player makes or attempts to make a play that could potentially cause serious injury to themselves or other players. This can include actions such as late diving bids that result in heavy collisions, tackling another player, or using another player to assist in a leap. Players have the right to call "dangerous play" when they believe an opponent's actions pose a significant risk of injury. The specific process for handling dangerous play calls may vary, but it is important to note and record such incidents, even if they do not result in formal calls. The dangerous play can be contested, and if upheld, it is resolved as if the player had called a foul. The calling player may choose to treat the dangerous play as a receiving foul or a general foul, depending on the circumstances. If a dangerous play call is uncontested or ruled by an observer, the offending player may be issued a Personal Misconduct Foul or even face ejection, depending on the severity of the infraction and the potential for injury.