Initiating an Ultimate Frisbee Game

Familiarize yourself with the procedures to properly start an Ultimate Frisbee game, setting the stage for fair competition.

The pull is the throw by the defense to the offence that starts the play at the beginning of a half or after a goal

Yes, that is correct. The pull is the throw made by the defense to the offense that initiates play at the beginning of a half or after a goal has been scored. This is a standard part of Ultimate frisbee rules and is used to start or resume play throughout the game.

What is a pull?

A pull in ultimate frisbee refers to the throw made by the defending team to start play at the beginning of a half or after a goal. The pull is not considered a legal pass and must be made after both teams have signaled their readiness. The pulling team may designate a new puller at any time before the pull. The pull should be released within 75 seconds of the start of the point. If the pull hits the ground and starts rolling towards the defending end zone, a defender can stop the disc even before an offensive player has touched it. If the defensive player kicks the disc towards the offensive end zone, the offense may put it into play at the point where it was kicked. If the pull is still in the air without the offense having touched it, no defensive player may touch it. If a player does touch it, the offense may request a re-pull. If the pull lands in the offense's attacking end zone, the offense should take it on the goal line. Any offensive player can also stop the pull from rolling, and they are not required to pick up the disc after stopping it.