Players must be stationary anytime that play is ‘dead’ true or false
True. According to the rules of Ultimate, players must establish a stationary position during stoppages of play, which is when play is considered 'dead'. For example, during a time-out, all offensive players must establish a stationary position at any location, as per the Time-Outs rule (20.3.3). Similarly, defensive players must also establish a stationary position at any location once the offensive players have selected positions (20.3.4). Additionally, after a call is made and play stops, all players must return to the location they held when the call was made and remain stationary until the disc is checked in (10.2.2.3). Therefore, it is accurate to say that players must be stationary anytime that play is 'dead'.
There is a turnover out-of-bounds near the end zone. The thrower incorrectly establishes a pivot point on the side of the end zone, instead of at the goal line. The thrower immediately makes a completed pass. The marker calls travel. The thrower and marker must both move to the correct pivot location on the goal line before the disc is checked in. true or false
False.
According to the rules, after a travel violation where the thrower incorrectly establishes a pivot point on the side of the end zone instead of at the goal line, the thrower must return to the location occupied at the time of the infraction, which is on the sideline. The disc must be returned to the thrower and checked in where the infraction occurred, on the sideline. Once the disc is checked in, the thrower must then move to the goal line to establish the correct pivot point. All other players may move once the disc is checked in, and the disc is considered dead until the pivot is established at the correct spot on the goal line.
Therefore, the thrower and marker do not both move to the correct pivot location on the goal line before the disc is checked in. The thrower first checks the disc in at the sideline, where the infraction occurred, and only after the disc is checked in do they move to establish the pivot at the goal line.
The perimeter lines are part of the playing field. (2.3)
The statement "The perimeter lines are part of the playing field" is incorrect according to the rules of Ultimate. Specifically, the perimeter lines, which consist of two sidelines along the length and two endlines along the width of the playing field, are not part of the playing field itself. This is clarified in the rules, which state that the entire playing field is in-bounds, but the perimeter lines are out-of-bounds. Therefore, the perimeter lines surround the playing field but are not included within it.
If a thrower has multiple options for a pivot point, the pivot point is not determined until they pivot. True or false?
False. According to the rules of Ultimate, a thrower must establish a pivot point, which is a specific point on the ground with which one part of their body remains in constant contact until the disc is thrown. The pivot point is determined when the thrower establishes it, not when they pivot. The thrower may not begin a wind-up or other part of the throwing motion until they have established a pivot point. If the thrower establishes a pivot point at an incorrect location, it is considered a travel infraction. Therefore, the pivot point is determined when the thrower establishes it, not when they pivot.
The perimeter lines are part of the playing field. (2.3) True False
False. According to the rules of Ultimate, the perimeter lines are not part of the playing field. They surround the playing field and consist of two sidelines along the length and two endlines along the width, but they themselves are considered out-of-bounds (source_reference 2.2 and 2.1).
To restart play when the thrower has the disc and there is a defender within reach, the defender must touch the disc and say ‘Disc In’. (10.6.1) True False
False.
To restart play when the thrower has the disc and there is a defender within reach, it is not enough for the defender to just touch the disc and say ‘Disc In’. According to the rules, the defender must touch the disc, but there is a recommended sequence of steps that should be undertaken before checking the disc in, which includes asking if the offense and defense are ready, announcing the stall count, and then touching the disc, touching the disc to the ground, or saying ‘Disc In’, as appropriate. The defense must actively choose to touch the disc – the thrower cannot initiate the check by tapping the disc against the defender. Therefore, simply touching the disc and saying ‘Disc In’ does not fully comply with the recommended procedure for restarting play.
47. If an offensive player is standing over the disc after a turnover, the marker can start the stall count straight away. (8.5.2.1) True False
False.
According to the rules of Ultimate, after a turnover, the marker cannot start the stall count until the thrower has established a pivot. Specifically, Rule 14.1 states that a check is not required after a turnover, but the thrower can only make a pass, and the marker can only start the stall count, once the pivot is established at the correct position. If the marker starts the stall count before the pivot is established, this is considered a fast count infraction.
Therefore, if an offensive player is simply standing over the disc after a turnover, the marker must wait until the thrower has established a pivot before starting the stall count.
Where do I tap the disc in when it goes out of bounds
When the disc goes out of bounds in Ultimate, the location where it is tapped in depends on where the disc went out. If the disc went out of bounds after being in contact with an offensive player or after being caught by an offensive player who is out of bounds, the disc is brought into play at the point nearest to where the offensive player touched the disc or where the player was out of bounds with the disc (`source_reference`). If the disc went out of bounds without being touched by a player, it is brought into play at the point where it crossed the perimeter line (`source_reference`).
If the disc is out-of-bounds and more than three meters from the pivot location, non-players may retrieve the disc, but the thrower must carry the disc the last three meters to the playing field (`source_reference`). When the thrower has the disc and is ready to put it back into play, they must establish a pivot at the appropriate spot on the field.
Before play resumes, the thrower must check the disc in. This involves the thrower and the nearest defender acknowledging that both teams are ready to continue. The defender must touch the disc if they are within reach (`source_reference`). The thrower can then either touch the disc to the ground or say "Disc in" to resume play (`source_reference`).
If there is any confusion or disagreement about where the disc went out of bounds, and if players with a good perspective cannot agree, the midpoint between the two proposed locations should be used (`source_reference`).
A player lays out for the disc and it lands on their back. does that cou
It seems like your question was cut off, but if you're asking whether a disc landing on a player's back after they lay out for it counts as a catch, the answer would depend on whether the player maintains control of the disc. According to the rules of Ultimate, if a receiver dives to receive a pass and catches the disc before it hits the ground, the disc can contact the ground after that, and still be considered "up," as long as the player maintains the catch while the disc is touching the ground. The receiver can change the body parts that are being used to trap the disc, and as long as the disc continues to be trapped by at least one of those sets of body parts during that change, it is considered the same catch. However, if the disc moves and is no longer pinched or controlled in the same spot after hitting the ground, that would not be a maintained catch and therefore would result in a turnover.
So, if the player lays out for the disc and it lands on their back, and they maintain control of the disc without it moving out of control, it would count as a catch.
Can you stand over the disc
According to the Rules of Ultimate - The Check (10.6), if there is a defender within reach of the disc, the defender must touch the disc. However, it is not mentioned whether a player can stand over the disc.
What are defenders not allowed to do
Defenders in Ultimate frisbee are not allowed to do several things. Firstly, they are not allowed to guard an offensive player within three meters and react to their movements. Secondly, if there is a defender within reach of the disc, they must touch it. Thirdly, defenders cannot use their arms or legs to obstruct the movement of opposing players. Additionally, if a defender is legally marking the thrower and a second defender commits a double team, the second defender is considered to be the illegally positioned defensive player. Finally, defenders must be legally positioned and cannot take a run-up to make a pass after a turnover, pull, or going out-of-bounds.
What is a check
A check in ultimate frisbee refers to the act of restarting play after a turnover or a stoppage in play. It involves the thrower initiating play by touching the disc to the ground or saying "Disc In" while the defender is ready to defend. The check ensures that both teams are ready and positioned correctly before play resumes. If there is an unnecessary delay in checking the disc in, the opposition may give a warning called "Delay of Game". If the delay continues, the team that gave the warning may check the disc in by calling "Disc In" without verification from the opposition, but only if the team checking the disc in are all stationary and positioned correctly.
Sources most relevant to the answer: [0, 1, 5, 7, 9]
How to call a violation
To call a violation in Ultimate frisbee, any opposing player may claim a violation by calling the specific name of the violation or simply saying "Violation," unless specified otherwise by the particular rule. The thrower may also call a marking violation and stop play if there is a marking infraction. Additionally, if the offense breaches certain rules, the defense may give a verbal warning or call a "Violation." It is important to note that a player cannot call a violation if a player on their own team is in the wrong position or is moving before the check. If play should continue without a stoppage, any player recognizing this should announce "play on." If the player who called the breach does not announce "play on" and the opposing team is uncertain whether play should continue, the opposing team has the option to stop play by calling "violation." Remember, it is crucial to use the correct term when making a call, but if a player uses the incorrect name for a call, the call should still be dealt with as if the correct term was used.