What happens during a stall out?
In Ultimate frisbee, a "stall out" occurs when the marker counts to ten seconds while marking the thrower, provided the count is done at a proper pace of at least one second per count. If the thrower has not released the disc by the time the marker reaches the count of ten, a turnover is called, and the disc is turned over to the opposing team.
Specifically, after a "stall out" call, the marker from the team that called the "stall out" takes possession of the disc at the spot where the stall occurred. The marker can then either place the disc on the ground, after which the former thrower loudly announces "Disc in" to resume play, or retain the disc and have the former thrower restart play with a check. It's important for the marker to ensure that the count was accurate and that the disc was not released before reaching the count of ten to legitimately call a "stall out."
If the thrower contests the "stall out" by claiming the count was too fast or incorrect but the disc was not released, the play is stopped and resolved according to the rules governing contested stall outs. If the thrower contests the stall and attempts a pass that is incomplete, the turnover stands, and play restarts with a check.
The defence are accidentally double teaming the thrower. The thrower makes a pass that hits one of the defenders. The pass is incomplete. The disc must come back to the thrower.
In the scenario described, the thrower's pass that hits one of the defenders and is incomplete would result in a turnover, according to the rules of Ultimate. However, since there was an accidental double team on the thrower, if the thrower calls a "double team" violation before the throw, the play would stop, and the disc would be returned to the thrower. If the double team is not called before the throw, the result of the play stands, and the turnover would be valid.
The relevant rule for a double team violation is not provided in the sources, but the rule for turnovers when the thrower's pass is incomplete is covered by source_reference `Rules of Ultimate - Turnovers (13.2.5)`, which states that the thrower cannot catch the disc unless it has been touched by another player. Since the disc was touched by a defender and the pass was incomplete, it would typically be a turnover.
However, if the thrower had called the double team violation before the throw, the play would be stopped, and the disc would be returned to the thrower as per the standard procedure for handling violations in Ultimate.
A disc that has been caught by a player is not considered part of that player
In Ultimate frisbee, once a disc has been caught by a player, it is considered to have the same in/out-of-bounds status as that player. This means that if a player catches the disc while they are in-bounds, the disc is also in-bounds. Conversely, if a player catches the disc while they are out-of-bounds, the disc is considered out-of-bounds as well. The status of the disc is directly tied to the status of the player at the moment of the catch.
To elaborate, if an offensive player catches the disc and their first contact with the ground is out-of-bounds, the disc is considered out-of-bounds. Similarly, if a disc is caught by more than one offensive player and one of them is out-of-bounds, the disc is out-of-bounds. The rules also specify that a catch is defined as a non-spinning disc trapped between at least two body parts, and the player must maintain this catch for it to be considered possession.
Therefore, the disc is not an entity separate from the player once caught; it shares the player's status regarding the boundaries of the field of play.
A player from team A drops a catch in the central zone. The disc stays at the location of the dropped catch. Team B must move at walking pace or faster to retrieve the disc, but there is no time limit. true or false
False. The provided sources do not mention a requirement for Team B to move at walking pace or faster to retrieve the disc, nor do they specify a time limit for retrieving the disc after a turnover. According to the sources, after a turnover, the disc stays at the location of the dropped catch, and any player from Team B may take possession of the disc (source_reference). Additionally, if the disc is not reasonably retrievable within twenty seconds, the player retrieving it may request another disc, and any delay or pre-stall count is suspended until the offensive player receives the new disc (source_reference). Therefore, there is no rule stating that Team B must move at a specific pace to retrieve the disc, nor is there a time limit imposed on them for this action.
There is a turnover out-of-bounds near the end zone. The thrower incorrectly establishes a pivot point on the side of the end zone, instead of at the goal line. The thrower immediately makes a completed pass. The marker calls travel. The thrower and marker must both move to the correct pivot location on the goal line before the disc is checked in. true or false
False.
According to the rules, after a travel violation where the thrower incorrectly establishes a pivot point on the side of the end zone instead of at the goal line, the thrower must return to the location occupied at the time of the infraction, which is on the sideline. The disc must be returned to the thrower and checked in where the infraction occurred, on the sideline. Once the disc is checked in, the thrower must then move to the goal line to establish the correct pivot point. All other players may move once the disc is checked in, and the disc is considered dead until the pivot is established at the correct spot on the goal line.
Therefore, the thrower and marker do not both move to the correct pivot location on the goal line before the disc is checked in. The thrower first checks the disc in at the sideline, where the infraction occurred, and only after the disc is checked in do they move to establish the pivot at the goal line.
An offensive throwing foul is called by the marker. The thrower still has possession. The thrower contests the foul. The thrower retains possession and any stall count must resume at maximum six. Is it true or false?
False.
When an offensive throwing foul is called by the marker and the thrower contests the foul, the play stops and the disc remains with the thrower. According to the rules, the stall count does not automatically resume at a maximum of six. Instead, the stall count is typically resumed at the count reached before the foul was called, minus one, or as otherwise dictated by the specific rules regarding the resolution of the foul.
For example, if the marker had reached "Stalling 7" before the foul was called, upon resuming play, the stall count would continue from "Stalling 6" after the check. However, the exact number to resume from can vary depending on the situation and the specific rules applicable to the foul and contest.
Therefore, the statement that the stall count must resume at a maximum of six is not accurate without additional context regarding the stall count reached prior to the foul call.
A turnover is considered a violation.
A turnover in Ultimate frisbee is not considered a violation; rather, it is an event that transfers possession of the disc from one team to the other. Violations, on the other hand, are specific infractions of the rules that may or may not result in turnovers, depending on the situation and the specific rule that has been violated.
For example, if an offensive player physically assists the movement of a teammate or uses an item of equipment to assist in contacting the disc, this results in a turnover. Similarly, if a defender intercepts a pass while airborne and throws the disc before contacting the ground, and the pass is incomplete, that is also a turnover.
Violations, such as fouls or infractions, can lead to stoppages in play and may affect possession, but they are distinct from turnovers. A turnover is simply the loss of possession of the disc, which can occur for various reasons outlined in the rules, such as a dropped pull, an out-of-bounds play, or an incomplete pass after an interception.
A turnover is considered a violation. (Definitions) True False
False. A turnover is not considered a violation. In the context of Ultimate frisbee, a turnover refers to an event that transfers possession of the disc from one team to the other, such as when a pass is intercepted or a disc is dropped. Violations, on the other hand, are specific infractions of the rules, such as traveling or fouls. The two terms describe different aspects of the game and should not be confused.
A turnover is considered a violation. (Definitions) True False
False. A turnover in Ultimate frisbee is not considered a violation; it is simply an event that transfers possession of the disc from one team to the other. Violations, on the other hand, are specific infractions of the rules that can occur during play, such as fouls or traveling. Turnovers can occur for various reasons, such as a pass being intercepted or going out of bounds, but they are not classified as violations.
If the offence drops the pull and the disc hits the ground, it is a turnover. (13.1.4) True False
True. According to the rules of Ultimate, if an offensive player touches the disc before it hits the ground during a pull and the offensive team fails to subsequently establish possession, it is considered a turnover, known as a "dropped pull" (7.7). This is consistent with the general principle that a turnover occurs when possession of the disc is transferred from one team to the other (13.1.4).
After a stall out turnover play must stop
After a stall-out turnover, play does not necessarily stop immediately. According to the rules of Ultimate, if the thrower contests a stall-out but also attempts a pass, and the pass is incomplete, then the turnover stands and play restarts with a check. This means that play continues from the point of the turnover with the opposing team gaining possession of the disc. However, if the pass had been completed, play would stop and the situation would be resolved according to the rules, potentially resulting in the disc being returned to the thrower for a check.
A player lays out for the disc and it lands on their back. does that cou
It seems like your question was cut off, but if you're asking whether a disc landing on a player's back after they lay out for it counts as a catch, the answer would depend on whether the player maintains control of the disc. According to the rules of Ultimate, if a receiver dives to receive a pass and catches the disc before it hits the ground, the disc can contact the ground after that, and still be considered "up," as long as the player maintains the catch while the disc is touching the ground. The receiver can change the body parts that are being used to trap the disc, and as long as the disc continues to be trapped by at least one of those sets of body parts during that change, it is considered the same catch. However, if the disc moves and is no longer pinched or controlled in the same spot after hitting the ground, that would not be a maintained catch and therefore would result in a turnover.
So, if the player lays out for the disc and it lands on their back, and they maintain control of the disc without it moving out of control, it would count as a catch.
Kick pass
In Ultimate frisbee, a "kick pass" is not explicitly defined in the rules provided. However, based on the general principles of the game and the rules regarding turnovers and passing, it can be inferred that using anything other than the hands to propel the disc to a teammate would not be a standard method of play.
According to the rules, a turnover occurs when an offensive player uses an item of equipment or object to assist in catching a pass. While this rule specifically addresses catching, it suggests that the use of equipment or objects outside of the hands is not within the normal scope of play. Therefore, it is reasonable to assume that using a foot (or any other part of the body other than the hands) to make a pass could be considered unconventional and potentially against the spirit of the game.
If you are considering attempting a kick pass in a game, it would be best to clarify with the specific tournament or league rules or discuss it with the other players to ensure it is within the accepted rules of play.
What happens when defense catches disc in offense end zone
When a defensive player catches the disc in the offense's end zone, it is considered an interception, and the defense takes possession of the disc. This is not a score for the defense, as goals can only be scored in the opposing team's end zone. After the interception, the defensive player who caught the disc becomes the thrower and must establish a pivot in the end zone. According to the rules, if an accepted strip foul occurs where the offense causes the defense to drop a pass they have intercepted in the defense's attacking end zone, this should be treated as a goal for the defense (source_content from Rules of Ultimate - Fouls (17.3.2)). However, if the defender intercepts the disc and then lands out-of-bounds, they still retain possession and it is not considered a "double turnover" (source_content from Rules of Ultimate - Out-of-Bounds (11.8)).
If the defender catches the disc while airborne and throws the disc before they contact the ground, and the pass is incomplete, that is a turnover by the defense and the offense would become the team in possession (source_content from Rules of Ultimate - Turnovers (13.1.2)).
Does travel means a turnover?
In Ultimate frisbee, a travel does not automatically result in a turnover. A travel is a specific type of infraction related to the movement of the player holding the disc. According to the rules, if a player is called for a travel but has not released the disc, play does not stop. Instead, the thrower must establish the pivot at the correct spot as per the rules. If the travel is called after the thrower has released the disc and the pass is completed, play must stop, and the disc must be returned to the thrower to establish the pivot at the correct spot before play can resume.
However, there are situations where a travel can lead to a turnover. For example, if a defender intercepts a pass while airborne and throws the disc before they contact the ground, and the pass is incomplete, that is a turnover. Additionally, if a player accidentally releases the disc while pivoting and then catches it again without any other player touching the disc, this is not a self-catch turnover, but if they have moved their pivot foot, a travel infraction can be called.
In summary, a travel infraction does not necessarily result in a turnover unless it directly leads to a situation where the rules dictate that a turnover should occur, such as
What's a turnover
A turnover in ultimate frisbee refers to a change in possession of the disc from one team to the other. It can occur in various situations such as when a pass is intercepted by the opposing team, when an offensive player fails to establish possession after touching the disc before it hits the ground, or when an incomplete pass is thrown after a player catches the disc in the endzone but before they survive all ground contact related to the catch. Turnovers can also result in a stoppage of play. The specific rules and scenarios related to turnovers can be found in the sources referenced below:
- Rules of Ultimate - Receivers and Positioning (12.10)
- Rules of Ultimate - Turnovers (13.6)
- Rules of Ultimate - The Pull (7.7)
- Rules of Ultimate - Scoring (14.1.2)
- Rules of Ultimate - Turnovers (13.1.4)
- Rules of Ultimate - Time-Outs (20.4)
- Rules of Ultimate - Turnovers (13.2.5)
- Rules of Ultimate - Turnovers (13.1.2)
- Rules of Ultimate - Receivers and Positioning (12.10)
- Rules of Ultimate - Turnovers (13.11.1)
Turnover Possession
A turnover in ultimate frisbee refers to the transfer of possession of the disc from one team to the other. There are several ways in which a turnover can occur. One way is when a player intentionally drops the disc, places it on the ground, or intentionally transfers possession after a turnover. Another way is when an offensive player touches the disc before it hits the ground during a pull and fails to establish possession. Additionally, if a defender intercepts a pass while airborne and throws the disc before contacting the ground, resulting in an incomplete pass, it is considered a turnover. The turnover location is where the player establishes possession, where the disc comes to rest naturally, or where the disc is stopped from rolling or sliding. After establishing possession, the player becomes the thrower. It is important to note that physical assistance from an offensive player or a defender using an item of equipment to contact the disc can result in a turnover or a violation, respectively. Time-outs are not considered turnovers but events resulting in a change of possession.
Where cani find pick ups when i travel around?
Pick-ups in Ultimate frisbee refer to the act of picking up the disc after it has been dropped or turned over by the opposing team. When you travel around, you can find pick-ups at the nearest location on the goal line to the turnover location, by moving from the turnover location. This means that the team that gains possession of the disc after a turnover can pick it up at the spot closest to where the turnover occurred, on the goal line.
Sources most relevant to the answer: [7, 4, 8, 2, 6]
When to I need a check to restart the game?
You need a check to restart the game in the following situations: after a turnover, after a call that did not result in a goal, and when play starts or restarts after being out-of-bounds.